- Edited
I thought of that, but those values wont change I'm pretty sure of that. Its just the "brightness" factor to change from the day/night system =)
And darkstar, you make it seem like a game is graphics, you're dead wrong. most of the games released nowadays are webgames, a lesser percentage a console games, and an even lesser percentage are PC games, and an even lesser percentage are PC games that use DirectX. And like I said in my previous post, if you had any experience in game dev, you'd know taht your graphics engine (the one that will use DirectX, or OpenGL or w/e graphic lib you're using) is most usually one of the smallest because all it does is render the result of your other engines.
You totally come here and "diss" the way I defined game dev, talking like game dev just just 3D windows games. When a 3D game simply CANT be developped by just 1 programmer, 2 artists and 2 musicians. If you claim this is shit I seriously beg of you to link me to ONE browser game that has been developped in PHP and htat is fully graphical, and believe me I'll shut up.
Game Dev is not about how big your game is, nor about the "omg I use teh uber leet vertex shadow" its about how you structure you programming and link your classes together to make the game work. Like using a singleton game engine vs an object factory. Sometimes a text based game can be worth a lot more than a 3D game if the design is better thought...
And darkstar, you make it seem like a game is graphics, you're dead wrong. most of the games released nowadays are webgames, a lesser percentage a console games, and an even lesser percentage are PC games, and an even lesser percentage are PC games that use DirectX. And like I said in my previous post, if you had any experience in game dev, you'd know taht your graphics engine (the one that will use DirectX, or OpenGL or w/e graphic lib you're using) is most usually one of the smallest because all it does is render the result of your other engines.
You totally come here and "diss" the way I defined game dev, talking like game dev just just 3D windows games. When a 3D game simply CANT be developped by just 1 programmer, 2 artists and 2 musicians. If you claim this is shit I seriously beg of you to link me to ONE browser game that has been developped in PHP and htat is fully graphical, and believe me I'll shut up.
Game Dev is not about how big your game is, nor about the "omg I use teh uber leet vertex shadow" its about how you structure you programming and link your classes together to make the game work. Like using a singleton game engine vs an object factory. Sometimes a text based game can be worth a lot more than a 3D game if the design is better thought...