- Edited
Unreal Engine 5 running at 1440p 30fps on the PS5 is an embarrassment , with cliams of native 2160p 60hz and even 120hz. If 2018 - 2019 titles run at 60hz 2160p and next gen engines at run at 1440p 30fps , this will be sad news for the PS5.
https://www.windowscentral.com/unreal-engine-5-footage-ran-1440p-ps5-features-no-ray-tracing?amp
UR Engine 5 will be the upcoming industry standard for next gen games and ealism. If the PS5 kick offs at 1440p 30fps , what will happen for the next AAA games during the console life cycle ?
Blaming non - optimization vs the technical hardware capabilities:
Consoles are known for compromises even on very optimized titles. They have a bullish pre release marketing claim, but the reality fades away expectations. The trend now is 2160p 60fps or even 120fps gaming .The singnal ouput will support that as the Pro PS4 does. However, the actual internal rendering will follow the same tricks of checkerboard , upscaled , and dynamic rendering. Simply I donot trust AMD graphic solutions , including the upcoming RDNA 2.0 archirecture. A 10 or 12 Tflops of theoratical computational power will be most probably mirrored less on practicle rendering. Vega 64 vs 1080ti tells a niche story.
https://www.windowscentral.com/unreal-engine-5-footage-ran-1440p-ps5-features-no-ray-tracing?amp
UR Engine 5 will be the upcoming industry standard for next gen games and ealism. If the PS5 kick offs at 1440p 30fps , what will happen for the next AAA games during the console life cycle ?
Blaming non - optimization vs the technical hardware capabilities:
Consoles are known for compromises even on very optimized titles. They have a bullish pre release marketing claim, but the reality fades away expectations. The trend now is 2160p 60fps or even 120fps gaming .The singnal ouput will support that as the Pro PS4 does. However, the actual internal rendering will follow the same tricks of checkerboard , upscaled , and dynamic rendering. Simply I donot trust AMD graphic solutions , including the upcoming RDNA 2.0 archirecture. A 10 or 12 Tflops of theoratical computational power will be most probably mirrored less on practicle rendering. Vega 64 vs 1080ti tells a niche story.