is connect a good connection for gaming all i care about is the ping and it's stability
5 days later
Last time I used it (a few months ago) the ping was stable most of the time (no request timed out replies) but it was averaging 150ms in-game.
2 months later
i am using connect i get 4/5 bars but my ping is 300+ on 8.8.8.8 any ideas on how can i drop it ?
22 days later
connect have high pings nothing you can do from your side and they will not help you
they will tell you that they just have high ping already tried...
but recently a friend of mine told me that they have a new plan for gaming,

any information regarding that?
2 months later
Guys, what do you think about this new package Connect is presenting?:
http://www.connect.net.lb/Home#cards2

Check the "Unlimited Beyond postpaid" (Effective Feb 1st):

Go Beyond your connection limits! Unlimited* Beyond postpaid plan offers 45 GB per month with a speed of up to 5 Mbps in addition to a free SoHo CPE.

Extra Consumption:
$1.25/500MB

Features:
• Instant Plug & Play internet!
• Free SoHo CPE
• Add a Biscuit (Mini Router) for a one-time fee of $100 and no additional monthly charges
• Free Night Traffic from midnight till 6:00 am**
• Bill Control
• Unlimited Internet at a throttled speed in case the invoice cap is reached.

Requirements:
• $100 cash payment on account
• Signed and stamped bank domiciliation form.

All prices are subject to VAT.
*Terms and Conditions apply.
**Fair Use Policy is applied on free night traffic.


I called them and got the additional details:
-Free night download is limited to 60GB monthly.
-Day download is limited to 45GB monthly.
-Whenever you exceed any, the speed will be decreased down to 0.5mbps the remaining of the month.

Do you think it's suitable for gaming?! I know ping is the criteria here, but usually the higher the speed, the better the ping.
@LifeEngineer,

I have to disagree with you. Your subscription speed has nothing to do with ping quality. You can subscribe to the best plan with an ISP who's overall bandwidth graphs hit the limits during peak usage times and you will suffer from high pings and perhaps even dropped packets.
Moreover if the ISP assigns you to a microwave link (as opposed to a fiber optics link) you will also get a higher latency.
@DG

I know and that's why i stated it! They are not in direct relation but they are somehow/somewhat related!

For example, at my house, I have a regular cable internet:
During normal hours and before hitting the FUP, I have like 200ms to 300ms ping to Assetto corsa servers online on my PS4 at full 1mbps.
Once I hit the FUP limit (500MB unfortunately), the speed is cut to 0.5mbps and my ping go up to 500ms!
200ms/300ms :( wow just wow , i'm on 80ms and im finding it hard for competitive play
ManOwaRR wrote200ms/300ms :( wow just wow , i'm on 80ms and im finding it hard for competitive play
Haha!
I tried once on 4g+ (hotspot from my phone) and played Battlefield 1! And just WOW! It felt completely like a different game!
Usually i shot people and fell like after a second or completely lagged on me! At that instance, things were nearly instantaneous!
Too bad it sucked like 300MB in like 45min so I couldn't afford to keep using it! But I get what you're saying!
25 days later
a year later
Hey guys, can any Connect subscriber be nice enough to tell me what ping/latency they get to Europe ? It's been a while since I last used Connect and I'm checking to see if there are any changes worth mentioning.

I am basically interested in the ping when playing WoW on a European server as my current Ogero DSL (2Mbps unlimited plan is giving me a headache at the moment)... Myself and all my neighbors in the building (Ogero subscribers) keep getting disconnected from the Internet (only the last modem light goes off) and Ogero insist that there is nothing wrong at their end.
DG it might be a problem with the cabinet you're connected to. One of the lines in the cabinet i'm connected to is bad and internet on the entire thing is bad. Go 500m down the street and everything's perfect.
Could be, but if that were the case DSL stats (SNR, Attenuation, Errors, etc...) would reflect this.