darklight555
Archonan wrotedarklight555 wroteThis is basically going to be C++ thing or what?
It doesn't have to be.
This is to be decided later according to what we're trying to do exactly.
I'm seeing more Java as an option, if the idea moves to a second project and make it a multiplayer online RPG (not a massive MMORPG though...)
I myself am not a coder, but I can code (I can find my way in any language). I am more gifted in planning, art (visual and music - even music editing) and acting. But I obviously cannot do it all.
This basically needs free time. If you're passionate about it, you will be able to do it.
I am certainly interested in joining something like that. I believe Java would be a nice choice.
darklight555
I believe a 2D retro thing with nice graphic can be a good starting point.
tigerheart-hackers
Alright then, what's our starting point? And Archonan, yes, I do have the full program.
Archonan
@darklight:
great. I checked it out, read a lot about what people thought about it. Still didn't download it.
I think I will get it in a few hours to check out this weird 'dark basic' version of BASIC.
not sure we'll go in that direction, but if most of you prefer it, we'll see.
We need to find out what is the best API for our 2d RPG would be.
Archonan
Ok, first things first:
What do you guys think: Should we keep writing here, or should we have a private place to message each other?
Personally, I don't think anyone at this level would seek to steal from us any ideas, but for the future, would be good to have a private page where we could talk, or maybe even conference chat.
darklight555
I guess it's better to stay here for the moment... so we can gather as much input as possible. And once we have something concrete, we can move elsewhere.
Archonan
OK, so here's my brainstorming:
1 - I love open ended RPGs. I HATE linear ones (-a few rare exceptions). I DREAMT of some day playing an RPG game that is so open ended that it never has to end and has no limited pathways. You might think this is crazy, but I believe it is feasible (Minecraft did it but it's not RPG).
2 - Many RPGs have great elements, but there is not a single RPG that has them all, and in a very well balanced way.
3 - I LOVE the old 2d painted RPGs (all of BlackIsle like Icewind dale), but since Neverwinter nights, they were replaced by 'plastic like' 3d art (ex: MMORPG), or realistic 3d.
4 - RPGs have explored to death the medieval theme, the post apocalyptic (+zombies) theme, the fantasy theme (a la Tolkien), but I don't know any good RPG game that has explored the pioneer era of the U.S. - the Wild West theme.
5 - I loved Fallout 3 because it was open ended (but not enough for me - lol) and because of it being faithful to its 'post-apocalyptic' immersion. I would love to see the pioneer game (no name yet btw - needs a lot of studying) be immersive.
6 - I hate 'the sims' because it's so stupidly repetitive and brain numbing (like the teletubies ... AAAAAAAAAAAAAAAAAAAAAAAAHHHHH) and boring. But I would love to see this RPG game explore real life in the Wild West - which would require research (I love to do historical research and develop LORE) and have the main character LIVE as such, without ever allowing it to become boring. So maybe have the player go and work for a smith, or work at a gun maker, go to a saloon, get drunk and have a brawl, play Texas Hold'em, open a grocery shop, defend a town against attackers, rob a bank, deliver mail between towns, own a town (by buying it one business at a time), dig for gold and silver or other minerals, own a mine, plant corn or wheat, raise cattle (and be a cowboy) and horses, have duels in the middle of the main road of town, do some line/square dancing and meet a girl, hunt, open a distillery and make whiskey, be a sheriff, be a U.S. Marshall, explore new land and start a new city, play a preacher, manage/own a bank, go lake fishing, trade with native Americans, drive a coach… etc
First Project(s):
- Pioneer theme
- simple 2d graphics (not hand painted)
- pre-designed areas
- leveling system/skill system
- economy system
- Simulate SOME elements of life in the Wild west
-The first project could simply be the combat section of the game alone (over the shoulder view of a showdown vs. enemy) for example.
Half-way goal:
- Full simulation of Wild West theme
- high quality painted 2d art
- very accurate weapons and clothing from the period
- voice acting
- Music
- realistic fluctuating economy based on offer and demand
End goal:
- Procedurally created game (Minecraft style)
- infinite gameplay
- game never stops creating new weapons, areas, enemies
- no cap leveling system or no cap skill system
- huge library of 2d art elements that can be procedurally recombined for infinite creation
- infinite map
- full musical score Hollywood style
Badieh
This is quite exciting :D. Where will your studio be? Like "workplace"
Metalloy
If you want to know how should the hero look like, I have the solution: I'll send a picture of me.
darklight555
So how do we get started?
genghis
Metalloy wroteIf you want to know how should the hero look like, I have the solution: I'll send a picture of me.
hahaha good one brother :)
eido
count me in guys
Metalloy
thanks genghis:D
Archonan
So, I take it that you like the idea?
Any thoughts on it? Any suggestions? any brainstorming? Is there anything YOU would like to see in such an RPG?
Well after we brainstorm a bit, we decide on the sections phase 1 and its projects, and specifically the FIRST project we do. But I want to hear some ideas first, before we get to the serious stuff. I want to see if anyone is as excited about this as I am.
darklight555
I am very interested in creating this RPG, and I am trying to come up with cool ideas for it.
@Archonan could you tell us about your background? I mean are you a programmer? a designer?...
darklight555
Why has this thread died? Where is everybody?
Archonan
not dead :)
Just a way of filtering people who are really interested.
I guess at this point it's you and I darklight555
Archonan
Well, I was reading on free engines, and I found 3d very tempting... Unreal Engine 3 has a great deal for game developers who are starting out.
What do you think? That would mean that we do 3d instead of 2d
we would get the best engine in the market
and it would not cost us anything until we make more than $50,000 in sales
Personally I love 2d. But as long as I get to do the game as I described it, then I'm fine.
please tell me what you think.
jsaade
Archonan i assume you do not have knowledge in producing content.
To actually model stuff in 3d it will take you a lot of time then you would need a 3d game artist animator and modeler then there is the issue of texturing.
If you are really interested start small like a small flash game then if you are compatible as a team and you believe you can still do something bigger then you can evolve.
darklight555
I agree with @ZeRaw. Can't do anything significant in 3D without a 3D artist!