To me it is fake:kareem_nasser wroteNothing beats hardware based acceleration, but i wouldn't call it "Fake Real Time Ray Tracing".Tech Guru wroteA New Rendering "Fake Real Time Ray Tracing" software mimick that doesnot need RT cores & works on Direct X 11 - Even top dogs from last gen
1080ti (Pascal)
Radeon VII (GCN 5.0)
Fails to Deliver
Sell Them ASAP :)
https://youtu.be/efOR92n9mms
They Used canned cubic maps - like old rasterization. SVOGI trace cone, not rays and has its own limitation that's why it's considered a different thing from raytracing. CryEngine does lighting and reflections with voxels (SVOGI). Voxels have been researched and used in other methods as well like VXAO or VXGI. The way how the voxel data structures are built and handled puts them halfway towards ray-tracing in principle. It has many limitaions compared to real time raytracing seen in
BFV - Reflections
Metro Exodus - Global Illumination
Rise of the TombRaider & Call of Duty Modern Warefare