I know that Rainbow 6 Siege uses temporal filtering option but Ubisoft imporved that and included that option in Watch Dogs 2. I know that temporal filtering divivde the resolution by half and upscale the picture with some algorithms (like checkerboard 1800p in PS4 Pro) and adding 2x MSAA.


My Questions are:

What is the resndering resolution of 1440p becomes when you apply Temporal Filtering?

What is the rendering resolution of 2160p becomes when you apply Temporal Filtering ?

Nvidia Says it revolutionary step , frankly I used temporal filtering on / off for a 1440p resolution I didnot spot any difference in the image quality or the image quality downgraded.



Thank You .
is that TAA you are speaking about , for honor another Ubi game uses it and at 1440 the difference is fucking huge when it comes to image quality