AymanFarhat wroteIt is nice I like the idea but I have some comments on the efficiency of the game where when I play it my CPU usage shifts up to 85% and then it fluctuates between 60 and 70 % on game play in addition, the app is taking around 31,308 kb of memory which is equivalent to having google chrome open.
The memmory usage isn't a big issue but the CPU usage is dangerous IMO for such a small app, what if you had more stuff in this app? It would be really bad for the CPU without some optimizations. Anyways, nice work, I am looking for future improvements. Btw, can we see the source code? Thanks. :)
Hey Ayman , well for me it fluctuates around 53% @least in the new version that should run on 64 bit systems, also
bare in mind that whatever is added extra won't increase the CPU because it loads one framework, and its just a one time load, doesn't matter whats added to it further on, also most of the hog is caused by the native interactions, it uses openGL multi - threading to render, so as any other game that takes up much more cpu , and sure, here is the semi- updated version of it, with one level still, didn't add more levels since i was being a lazy ass.
http://senduit.com/e298e2
^ [Link updated in main post as well]