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  • Collin McRea DiRT 2 Review [Xbox 360]



Collin Mcrea DiRT 2 was one of the most anticipated racing games of 2009 ever since its announcement in November 2008. The dev team have a difficult mission this year because of the competition and reputation this game has; it is being released in the same period of Need for Speed Shift and Froza Motorsports 3 and in the same time DiRT was the best selling off-road racing game of 2007. Will the game stand strong in front of this huge competition ? Will it hold the crown of the off-road rally racing games once again ?

One of Codemasters strongest points is the presentation of the game; it was special in DiRT with all those animated menus, revolutionary in Grid where the background is affected by your career mode progression. Things where not different with DiRT 2 as codemasters once again exalts us with its creativity. All they did this time is taking the interactive menu idea from Grid and put it in a first-person perspective. In a more descriptive way I say: You wake up every morning from the bed of your RV, check the magazine for some news/updates, than go to check the DiRT Tour map (career mode). Turn your head to go to other menus such as multi-player, stats. You can even go outside the RV to check on your cars, change the game option form the jury table and the environment outside - similar to the one in NFS Pro Street - is affected by your location (Japan, Baja, ...) and by your driver level; the higer you get more fans are walking by your position.

Another structure of the presentation is the in-game graphics and animations. Once again Codemaster does a very good job in that sector and they improved it from the previous Collin McRea Game: Better environment, better visual damage, better in-car details as well as car details.
Even compared to its direct competitor (Shift), DiRT 2 has an obvious win when it comes to graphics.
Take a look at these two photos taken respectively form Shift and DiRT 2 from gamevisions: You don't have to be an expert to notice the big difference especially when it come to environment detail and "life".




Note: im comparing the 360 graphics of both games, PC's are much better in Shift - similar to the 360 version of DiRT 2. PC gamers expect outstanding DiRT 2 graphics with DX11 options in December.

Sound is the final presentation option i would like to talk about. I am not a sound engineer nor an expert but I can notice quality and detail in sounds. First let me begin with the soundtrack witch is basically based on rock song type and this works well with the game style and looks. To bad you can only listen to the music in menus; i would have preferred during the race also. So in-race the sound focus was on the car, you can hear every detail: engine, tiers, exhaust, brakes, road nature, ... Other than that, While racing there you can hear the sound of your rivals commenting on the way you drive. If you are aggressive they will start telling you not to do that again, perform something clean and nice and you will hear "I can't drive like that", win a race and they will be congratulating you, ...



Another field Codemasters usually pioneers in is the gameplay. Without it the Collin McRea Franchise wouldn't been such popular with a positive reputation. Although the gameplay is good in general but there are some points and very important ones the dev team failed to accomplish.

Let me start with the positive ones:
Like we are used too in previous titles of this series, the car's handling is perfect. Every car feels unique once you get to the driving seat, but this year it also feels much easy to control; I was able to do tricks I would never dream doing in previous Mcrea Titles. Not also the handling is easier now but the car customization system is much simpler; This allows Novice cars fan to manipulate theirs without getting in a lot of details.
The flashback option is transferred from Grid is for sure the best feature a race game can have.
The dev team really worked on a career mode (aka DiRT Tour) and improved it in its every aspects. It contains 100 event divided between 9 countries and several major such as the X Games. We should not forget that all the presentation is build in a way to let you feel that you are in a DiRT Tour for real.
The drivers AI is good, due to the freindly spirit they will rarely hit you or cause any harm to your car. Perform one driving mistake and ther will take advantage of that.
Rally is more realistic cause it not you driving alone anymore. Each driver starts after the other, be fast and you can out drive the one in front of you. Plus you can see sometime some accidents on the roads.

Now on to the negative points:
I will start this part of the review buy a question. What do you expect from a Mcrea Rally game ? The answer will be obviously lots of Rallies and Rallycross. This was not the fact in DiRT 2, every player will clearly notice the focus on racing outside of the game’s comfort zone. This could be disappointing for the hard core Rally fans. Yet, i think that is not as bad as the second black spot in this game. For 100 events (approx 150 races) there is 41 race tracks, on paper this does not seem bad; I mean you will play each track from 3 to 4 times. Take a look closely you will notice that the 41 race tracks are in reality no more than 15 ! Why ? The answer is simple: You have the same road but different start and finish positions, you have the race track and its reverse, you have merge of two race tracks in some maps (Race A + Race B = Race C), ... Driving the same **** all the time is frustrating and reduces the playing time; impossible to play more than 1.5 hours you will get bored, but be sure that you will play this game again the other day witch a good thing.
When it comes to the damage system, this year i was shocked. With all my damage options on and at hardest difficulty i can barely feel the damage while playing. This is not a bad thing, but I am not used to that in a Mcrea Game



Since I am a 360 player, i certainly care like any other 360 gamer about the achievements. Well I will tell you that this game is heaven at this point. 1000G can come easily because they are extremely easy ! for offline/silver users put in your minds that 800G is easy to get. You have 47 achievements for 1000G



Verdict
This game would have been perfect if it weren't for the repetitive tracks. Other than that there is little or nothing to complain about. Personally I found it much more fun that Shift.
Lots of fun, Speed and GS mean this is the game every 360 gamer should have. And for the poor PC gamers, i can tell you it is a game worth waiting for.
As a Final score and due to the repetitive races i can't put more that 8.6/10 to this game
Review by GN90
Nice review. I might get this game for PC anytime soon.
I did not like Dirt 1 on PC at all. It felt that the controls were horrible.

Does anyone see any improvement in Dirt 2 on PC?

Thanks,
DiRT 2 on PC will be out in December and it will be the first game to feature DX11 grapics.
it is so different that DiRT 1: more arcadish style and al ot easier
Xsever wroteI did not like Dirt 1 on PC at all. It felt that the controls were horrible.

Does anyone see any improvement in Dirt 2 on PC?

Thanks,
I Agree with You Xsever. Dirt 1 on PC Sucks. Bad Controls & Extreme Resource Consumptions. Even on the toughest machines.

I Hope Dirt 2 will be better.
5 days later
nothing beats GT5 prologue, and the new PSP,GO! will have a special granturismo with 830 cars! :D
just get froza on the 360 so far it is the best simulation driving game.
GT5 prologue is nothing to compare with froza; from graphics to gameplay, we'll just wait and see how GT5 will do against froza in march 2010.
accidents and damage in GT5 prologue is epic fail. they'd better be working really hard to fix this for the release of the full game.
don't know if they started implementing some kind of damage in prologue threw updates, but i think they were planing on doing so.
so true plus car handling is awful. i've played it and it sucked .
the best damage system so far is in GRID. i will check out froza on my 360 once it come out but from what i've read in the reviews all over the gaming sites is the game for pro drivers . you will like it NB

And speaking of the DiRT2 pc version, does anyone think DX11 was worth its delay ?

http://kotaku.com/5387606/this-is-why-dirt-2-pc-was-delayed

check out the video.
GN90 wroteso true plus car handling is awful. i've played it and it sucked .
the best damage system so far is in GRID. i will check out froza on my 360 once it come out but from what i've read in the reviews all over the gaming sites is the game for pro drivers . you will like it NB

And speaking of the DiRT2 pc version, does anyone think DX11 was worth its delay ?

http://kotaku.com/5387606/this-is-why-dirt-2-pc-was-delayed

check out the video.
i have GRID on pc..pretty good graphics, runs great even on 9400 GT :D love the the way the car acts (even on DX9)
i still play GT3 sometimes on PS2! :D i love it
9400GT !! this is a shitty card
I KNOW! :D

but graphics dont matter much 2 me ;) ive been used to my 32mb card for five years :P
9800GT since 1.5 years
i wanted to upgrade this year but i got the 360 instead
mmm but only clock speed differs from 9400 to 9800 !!
this is the 9800GT specs page:
http://www.nvidia.com/object/product_geforce_9800gt_us.html

and this the 9400:
http://www.nvidia.com/object/product_geforce_9400gt_us.html

the x400,x500 and x600 are not considered gaming cards.
the 9800GT is the basic gaming card now ! the 9800GTX and 9800GTX+ are much more powerful.
the 9800GTX+ is more powerful than the GTX260
the GTX = high end gaming, GTS medium and G low end. these are the new Nvidia standards.
the new GTS250 is the 9800GTX but they changed its name to the new names adapted.
thanks GN for the advice! ill head to GCC soon :)