anayman_k7 wroteI will not go into details but I am very sure that by now we all know that Ray Tracing was only a gimmick thing we didn't need and we were forced to pay for it by Nvidia, the number of the games that really adopted that is very low plus the performance impact is stupid
The 2080ti is serving me well for RTX enabled games and nails it. Cod modern warfare with RTX on ~ 60 with SMAA T2x ultra on 2160p using the 2080ti . RTX alone enabled that RDR2 doesnot include, Destroy all old rasterization canned methods of rendering. Since it is real time rendering not backed rendering , very taxing and 60 fps on 2160p. Very optimised CoD with its new engine that scales very well.
RTX + Optimized New Engine = Destroys all what RDRD 2 offers. They should have escaped from old rendering techniques.
Even an RTX 2070 / RTX 2070 super can boost decent frames on 1080p and 1440p when RT is enabled. I do not want to repeat myself again , but you need to grab an RTX 2080ti or RTX 2070 ( in case you have limited budget) to evaluate objectively what RTRT is all about ... The whole gaming industry is shitfting to real time rendering ( including AMD with Navi successor and next gen consoles) away from old canned / baked rasterization techniques.
Saying " a gimmick" is a bit naive of not knowing what all Real Time Ray Tracing is all about. It is not an Nvidia Gamework feature like HBAO+ , Grass Turf , Hairwork , PCSS , HFTS etc.. Now what was done at Holywood movies of ray tracing as a rendering technique for generating an image by tracing the path of light as pixels in an image plane and simulating the effects of its encounters with virtual objects , that need a lot of compuational power - now it is available to the gamer end. You can check all Digital Foundry Analysis.