tech-guru I know that Rainbow 6 Siege uses temporal filtering option but Ubisoft imporved that and included that option in Watch Dogs 2. I know that temporal filtering divivde the resolution by half and upscale the picture with some algorithms (like checkerboard 1800p in PS4 Pro) and adding 2x MSAA. My Questions are: What is the resndering resolution of 1440p becomes when you apply Temporal Filtering? What is the rendering resolution of 2160p becomes when you apply Temporal Filtering ? Nvidia Says it revolutionary step , frankly I used temporal filtering on / off for a 1440p resolution I didnot spot any difference in the image quality or the image quality downgraded. Thank You .
ManOwaRR is that TAA you are speaking about , for honor another Ubi game uses it and at 1440 the difference is fucking huge when it comes to image quality
tech-guru Temporal anti-aliasing (TAA) which is a totally different thing , https://en.m.wikipedia.org/wiki/Temporal_anti-aliasing?wprov=sfla1 I like to use MSAA as a core AA method and SMAA for post processing.