Marduk wroteOdeToDeath wroteuser wrote
But for those that check, would it import the normal game data and disable the dlc or would it refuse to import at all?
Hey user ,
It will probably only allow normal data to be imported , a single dlc wouldn't block the whole install .
Also , we're relying on trustable sources to provide our backups for now , and we think there's no issue buying big releases and downloading them if there is a considerable demand . We are currently considering a "trade system" in which customers give us backups in exchange of a discount on the item they get . But this would also cause issue in case the game gets an update because we wouldn't have access to it on steam , and so won't be able to update it
Concerning the trade system, Why not add the game to steam if its free. Arent you gonna have all the games on a steam account so you can keep them up to date?
Getting all the new AAA releases on our steam account , even from 3rd parties cd-key resellers , will cost quite alot , so we won't consider buying a game unless there's a considerable demand for it . But if this store is a small success , we"ll be able to buy & download most games on release .
If we do not own a backup we got a traded and cannot keep it updated , we"ll make sure to put next to it's name on the list : ( LAST UPDATED ON XX-XX-XXXX ) so customers can check if there was any recent updates and their size . Even if the backup is not up-to-date , alot of users would prefer only downloading a 1 GB extra patch for an outdated backup , than download a whole 20 GB+ game . There will of course be discounts on those "outdated backups" based on the amount of data missing .
Most important thing for us is keeping it transparent , if a backup is outdated or need a small update , it's our duty to let the customers know .