Why is a name even needed ? I know this is off-topic but all you've been talking about in this thread is laregely wether it can be called AAA. This is not what should be the main concern here. As an avid gamer myself I'm praying for this project to be successful so please leave all the naming and non sense for later and make this happen !
Elied wroteWhy is a name even needed ? I know this is off-topic but all you've been talking about in this thread is laregely wether it can be called AAA. This is not what should be the main concern here. As an avid gamer myself I'm praying for this project to be successful so please leave all the naming and non sense for later and make this happen !
Took the words right out of my mouth.
Elied wroteWhy is a name even needed ? I know this is off-topic but all you've been talking about in this thread is laregely wether it can be called AAA. This is not what should be the main concern here. As an avid gamer myself I'm praying for this project to be successful so please leave all the naming and non sense for later and make this happen !
Yes it's just talk, recruitment and design is happening in parallel. No worries it will be successful.
rtwo2008 wrote On another note, for anyone who can contribute this info it would be appreciated:
Seeing that we don't really have any games development history in Lebanon, and consequently the local software developers don't have any experience in games development; is it possible to expect AAA titles to be done?
Hello,
1 - IMHO, your should approach this differently. Marketing is 80% and promoting your game is crucial before any technical feasibility study. Any game studio or indie game dev taking game dev seriously is going to tell you that getting the word out is the toughest thing about your game whether it is a AAA or not.

2 - We actually have good game development studios in Lebanon, I can name (listing them here is against forum promotion rules) at least 4 studios that made relatively successful mobile games, and at least 3 indie game devs who takes this seriously. No offense to you, but the fact that you don't know them, doesn't mean they do no exist.

3 - Where are you going to get your budget? A small google, will tell you that one of those Lebanese companies through more than 50000$ on marketing.

4 - Who is the audience of your AAA game? International ? Arab World? Lebanon?

Source: Check point 2 :)
eliminator wrote
rtwo2008 wrote On another note, for anyone who can contribute this info it would be appreciated:
Seeing that we don't really have any games development history in Lebanon, and consequently the local software developers don't have any experience in games development; is it possible to expect AAA titles to be done?
Hello,
1 - IMHO, your should approach this differently. Marketing is 80% and promoting your game is crucial before any technical feasibility study. Any game studio or indie game dev taking game dev seriously is going to tell you that getting the word out is the toughest thing about your game whether it is a AAA or not.

2 - We actually have good game development studios in Lebanon, I can name (listing them here is against forum promotion rules) at least 4 studios that made relatively successful mobile games, and at least 3 indie game devs who takes this seriously. No offense to you, but the fact that you don't know them, doesn't mean they do no exist.

3 - Where are you going to get your budget? A small google, will tell you that one of those Lebanese companies through more than 50000$ on marketing.

4 - Who is the audience of your AAA game? International ? Arab World? Lebanon?

Source: Check point 2 :)
Thank you for your reply.

Yes we know about the marketing budget. Big studios in USA spend more than 100 million dollars on marketing for their AAA games. But there are many factors that increase the price so high. I won't go into details now.

I only know 2 game development studios in Lebanon, can you private message me the names?

We do have a budget obviously, but it is private and I didn't mention it. I think when someone reads such a post on Lebgeeks forum he/she automatically thinks of a teenager who loves to play games so much that he/she thinks the next step is making them. And Macdonalding his/her way through summer for some pocketmoney they call budget.

Audience is international. But this is internal information that was not shared publicly, only in private messages with interested individuals.
There are even more questions of that sort that are also internal, like game genre, game medium, expected release date, etc...

EDIT:

The problem we are facing is the possible of lack of talent. Big companies (even in other fields) are not opening in Lebanon due to many problems including:
1- Bad Transportation infrastructure and traffic that limits how many meetings you can do per day (multiply that by 365 and you can get an idea how many business prospects you can have).
2- Lack of tax free zones.
3- Inadequate telecom connectivity limiting cloud storage and collaboration with teams who are far from them.
4- Lack of talent in advanced specializations. I guess we have alot of passe-partout people here and little specializations because of the situation.
5- (The security situation, but not always).

Points 1/2/3/ can be managed but 4/ translates into a problem for us as out of a dozen software developers contacted, almost no one had heard of Unity3d...
@rtwo2008
I sent you 9 developers ( companies and indie studios ) I can think off on top of my head, there are others but they aren't specialized in games.
rtwo2008 wrotealmost no one had heard of Unity3d...
"Almost all developers" in Lebanon work, to pay bills and put food on the table. So not so many developers have time ( especially that dev companies usually exploit their employees' time ) to code side projects or have fun learning Unity and gamedev especially that game dev is not thought in universities, not even as an optional course.
We need to be flexible (Passe-partout) in order to stay fit for the job, because it is the client who defines out technological needs, not only the employer. That's why I told you previously, if your goal it to make a AAA hit game to make revenues out of it, I would talk marketing and target user, before I talk technically, unity3d, game genre, platforms etc...
On the other hand if your goal is to make a piece of art, then I would proceed with whatever the artistic taste urges me to do.
Naming the companies is against the forum rules ?
eliminator, in this particular context it would be fine for you to list the name of the four companies.
To all excited about games development check this week's humble bundle: https://www.humblebundle.com/weekly

There's GameMaker studio Pro that was used to create games like Hotline Miami in addition to games and their source code.

You need to pay $12 to unlock all the bundle and get an additional module that allows you to export your game to android.

Good luck :)
eliminator wroteSure:
- Wixel
- Gamecooks
- Falafel games: http://www.falafel-games.com/ ( I think DEV is outsourced, far east)
- Mercurial (Creators ofthe lebanese funny games 2-3 years ago)
We are Mercury and not Mercurial :) we are not only game dev. We do all types of interactive development. Released LAF Hero a few months ago btw
Thats a game about the Lebanese army forces....i never tried it tho...busy playin metal gear hehe
a year later
Just a quick update on this.
We formed a team (5) around April 2016 and we have been working on the project ever since.
We are still lacking a 2D artist (interface, buttons, etc...)
And a 2nd developer (Unity 3D).
rtwo2008 wroteJust a quick update on this.
We formed a team (5) around April 2016 and we have been working on the project ever since.
We are still lacking a 2D artist (interface, buttons, etc...)
And a 2nd developer (Unity 3D).
feel free to contact me, i have some experience with unity 3d
rtwo2008 wroteJust a quick update on this.
We formed a team (5) around April 2016 and we have been working on the project ever since.
We are still lacking a 2D artist (interface, buttons, etc...)
And a 2nd developer (Unity 3D).
I have some experience in both Unity and being a 2d artist in case you still need someone