Is core i7 3770 3.4 ghz the non over-lockable version is it still up to date with latest games or i need to upgrade?
Core i7 3770?
do you have it now?or you want to buy it?
I have it now but i want to know if i should upgrade for latest games or stick to mine.
here: i7-4770k is one of the best gaming processors , here is a comparison between i7-3770 and i7-4770k:http://www.cpu-world.com/Compare/515/Intel_Core_i7_i7-3770_vs_Intel_Core_i7_i7-4770K.html
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so in short don't upgrade now, AT LEAST wait for skylake(6th generation intel cpu), which is gonna be available in q2 2015,
Or he can wait until AMD rolls out their Zen CPUs somewhere around Q4 2015 to Q2 2016.Ahmad Toutounji wroteso in short don't upgrade now, AT LEAST wait for skylake(6th generation intel cpu), which is gonna be available in q2 2015,
Or i can stick to my current cpu and play latest games on medium-high settings :P?
your CPU is very good if not an overkill for gaming. Will not bottleneck any current GPU, therefore your gaming quality should be determined by the GPU you are running.
Its good to know my cpu still good, im getting gtx 970 soon.
yeah i have an i5 2400 and i'm planning to get gtx 970, even my processor is still great for games
Go to your bios settings, disable hyperthreading. Your games will almost double in performance. I know many might argue me over this post but I proved it in theory AND in practice(well I practiced with an i3) still same deal... Hyperthreading hurts games more than benefits them
An i3 and an i7 are NOT the same deal...user wroteGo to your bios settings, disable hyperthreading. Your games will almost double in performance. I know many might argue me over this post but I proved it in theory AND in practice(well I practiced with an i3) still same deal... Hyperthreading hurts games more than benefits them
And it's impossible for a game to double in performance because of hyper-threading. Your i3 gained lots of performance on 2 threads over 4 is because the games you played were probably games that didn't use more than 2 cores. When you disable hyper-threading, this forces the game to use the faster physical cores, rather than the virtual ones.
Some games do benefit from hyper-threading. Some don't.
Very few games suffer from 1 or 2 FPS less in some last gen games. Other than that, games don't get hurt from HT. There is no argument.
Like I said, your case was different, because you had an i3.
A hyperthread uses residual cycles of the main cores to allow another thread to do useful work.
A game usually depends on faster threads (This takes us to the faster intel threads vs the more numerous but slower AMD threads..who is better ?!)
A game usually depends on faster threads (This takes us to the faster intel threads vs the more numerous but slower AMD threads..who is better ?!)
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You got a point on the HT thing. https://www.youtube.com/watch?v=wnS50lJicXcStygmata wroteA hyperthread uses residual cycles of the main cores to allow another thread to do useful work.
A game usually depends on faster threads (This takes us to the faster intel threads vs the more numerous but slower AMD threads..who is better ?!)
However, HT is still considered as cores in Windows. Cores that run things slower than physical cores, but help those cores in multi-threaded applications
A thread is a single line of commands that are getting processed, each application has at least one thread, most have multiples.AvoK95 wroteYou got a point on the HT thing. https://www.youtube.com/watch?v=wnS50lJicXcStygmata wroteA hyperthread uses residual cycles of the main cores to allow another thread to do useful work.
A game usually depends on faster threads (This takes us to the faster intel threads vs the more numerous but slower AMD threads..who is better ?!)
However, HT is still considered as cores in Windows. Cores that run things slower than physical cores, but help those cores in multi-threaded applications
A core is the physical hardware that works on the thread. In general a processor can only work on one thread per core, CPUs with hyper threading can work on up to two threads per core.
In layman's terms, although the CPU has 4 physical cores per example , it allows the CPU to act as if it had 8 cores but the 2 threads will share memory in each core thus they will be slower
@Stygmata Exact. Perfect
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What I meant to say was threads. But I didn't know how Windows sees threads and cores differently. Thanks for the explanation ^.^Stygmata wroteA thread is a single line of commands that are getting processed, each application has at least one thread, most have multiples.AvoK95 wroteYou got a point on the HT thing. https://www.youtube.com/watch?v=wnS50lJicXcStygmata wroteA hyperthread uses residual cycles of the main cores to allow another thread to do useful work.
A game usually depends on faster threads (This takes us to the faster intel threads vs the more numerous but slower AMD threads..who is better ?!)
However, HT is still considered as cores in Windows. Cores that run things slower than physical cores, but help those cores in multi-threaded applications
A core is the physical hardware that works on the thread. In general a processor can only work on one thread per core, CPUs with hyper threading can work on up to two threads per core.
In layman's terms, although the CPU has 4 physical cores per example , it allows the CPU to act as if it had 8 cores but the 2 threads will share memory in each core thus they will be slower
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You all got the theory down, your arguments is that newer games use more than 2 threads, and I actually disagree, the main game logic and the important stuff happen on a max of 2 threads. In most games I have seen, they need 2 fast cores. Now, if you open your task managers you will see that the task manager displays an even usage across all cores, and this is where the confusion happens(it confused me to) What actually happens is that at any given time one or 2 threads are being used to 100%, but the cpu threads are exchanging applications during the interval in which task manager monitors(0.5 seconds?) and task manager sees that each core has been used 100% during 0.1 seconds and in the interval of 0.5 sec evens them out...
Long story short, hyperthreading bad for games. 2 high frequency cores better than 8 lower frequency. And whether you want to believe me or not, I suggest testing it both ways... There is no harm in that.
Long story short, hyperthreading bad for games. 2 high frequency cores better than 8 lower frequency. And whether you want to believe me or not, I suggest testing it both ways... There is no harm in that.
user wroteYou all got the theory down, your arguments is that newer games use more than 2 threads, and I actually disagree, the main game logic and the important stuff happen on a max of 2 threads. In most games I have seen, they need 2 fast cores. Now, if you open your task managers you will see that the task manager displays an even usage across all cores, and this is where the confusion happens(it confused me to) What actually happens is that at any given time one or 2 threads are being used to 100%, but the cpu threads are exchanging applications during the interval in which task manager monitors(0.5 seconds?) and task manager sees that each core has been used 100% during 0.1 seconds and in the interval of 0.5 sec evens them out...
Long story short, hyperthreading bad for games. 2 high frequency cores better than 8 lower frequency. And whether you want to believe me or not, I suggest testing it both ways... There is no harm in that.
my friend you need to read all the replies before answering .