I am talking about game development in python :) [real time simulation].
I do have a full Pro unity3d license with Pro Android and Pro iOS [5000 USD worth], I have a corona (opengl engine with lua interface license), I have used ogre in C++, irrlicht in C++, etc...
I have also programmed my own 3D and 2D graphic engines in software (using basic pixels, line algorithms, triangle rasterizer, etc) then directx, opengl, [hlsl, glsl], and used XNA (C#).
I have also wrote a lot of engine bindings with lua scripting language (this is the only example I can find for python to be used, which is for game logic only).
I have also wrote from small to large networking engine (tcp and reliable UDP) with a lot of physics sync and client side prediction.
I also have a BS degree in game development (
http://www.digipen.edu) so I really know what I am talking about :)
so after the above intro, I can honestly say, in what concerns real time critical applications [not websites]
C++ is a language, python is a script same as lua same as php and same as well c# if you want.